top of page

workshop

creature for games

with Glauco Longhi

gl_witch_01.jpg

4 weeks | Saturdays,
10am EST - 1:00pm EST (NY Time)

Start: April 5th 2025 
End: April 26th 2025 
SOLD OUT

Advanced class on designing, modelling, texturing and presenting a creature, for videogames.​

​

Glauco will design, sculpt, model, texture, paint, light and finalize a creature for games, presenting it in Unreal.

You will learn all of his design, texturing and presention techniques during this workshop.

​

The workshop will be conducted in Zbrush, Maya, Photoshop, Substance Painter and Unreal.

​​​

Glauco will create a new creature bust from scratch, designing in zbrush, modeling the highpoly, low poly and bakes, uncluding the textures, materials, lighting and presentation in Unreal Engine.

​

You will learn how Glauco's experience in makeup fx and traditional mask making helped him develop his unique technique for texturing and shading his creations.

​​

This class is recommended for those who are already familiar with digital sculpting, game art and realtime techniques, but anyone will be able to follow along.

gl_witch_03.jpg

Day 1 - Intro, Reference, Design, Sketch, Highpoly

​​

Day 2 - Highpoly, Surface Detailing

​

Day 3 - Topology, UVs, Bakes, Basic Material Setup and Texturing

​

Day 4 - Texturing, Materials, Lighting and Presentation

​

30min QA at the end of each day

available options

  • DEMO: Watch the demo/class live and ask questions during the classes. Access to all workshop materials.​​​​​​ Each class has 30min of QA at the end.

​​

(no individual feedback or critiques options for this workshop)

You will have access to the recordings for unlimited time after workshop is over.​​​​

​

Enrollment ends 03/28/2025

​

for questions:

info@longhiacademy.com

​

​

SOLD OUT

Instructor's Gallery

bottom of page